#include "iceFloor.h"

//
//Constructors
//
IceFloor::IceFloor(int cx, int cy, int cz, ObjectType object)
{
	x = cx; y = cy; z = cz;
	flrObj = object;
	type = ICE;
}

IceFloor::IceFloor(int cx, int cy, int cz)
{

	x = cx; y = cy; z = cz;
	flrObj = NONE;
	type = ICE;
}

IceFloor::~IceFloor(void)
{
}
